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Factions

CHOAM

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Complexity 5/10 · Expert6 leaders20 troops2 spice

Leaders

44Frankos Aru
44Lady Jalma
33Rajiv Londine
33Duke Verdun
22Viscount Tull
22Auditor

Troops

CHOAM troop

0.5 | 11
×20

Advantages

Charity

Before anyone collects Charity, take 2 spice per faction from the Bank. Pay other factions' normal Charity from your spice. Your faction income alone does not trigger Spice Production.

Prevent special income for that use. Ordinary qualifying Charity is paid by the Bank.

Treachery

Hand limit 5. At any phase end, reveal exact duplicates and discard surplus for 3 spice each, or discard a Worthless Card for 2 spice. Different Snooper types are not duplicates.

Prevent a discard for spice or the relevant Worthless effect.

Worthless effects

Instead of spice, discard: Baliset to prevent one player's movement into your territory, not shipment; Jubba Cloak to protect your troops in one territory from storm; Kull Wahad when attempted to stop that player playing Karama for the phase; Kulon for one extra movement territory; La La La to prevent one free revival; Trip to Gamont in Mentat Pause to return one enemy troop to reserves. Use reactive effects when their event occurs.

Inflation

In Mentat Pause place Double or Cancel to affect next turn's Charity, including your own income and BG. Flip next pause; remove after the following turn. No bribes while Double is face up.

Prevent initial placement, not later flipping.

Advanced: Auditor

After using the Auditor in battle, inspect 2 random unused opponent hand cards if it lives, 1 if killed. The opponent may pay 1 spice per card actually available to cancel the whole audit. Revive Auditor as your one leader for the turn regardless of other leaders. It returns to the Tanks face up and cannot be captured, a ghola or skilled.

Prevent the audit.

Advanced: Support income

Receive half, rounded down, of each other faction's spice support payment in battle, including Arrakeen-card support. Your own support goes to the Bank. Receive none if a traitor is called.

Prevent income for that battle.

Alliance

Once per turn at any phase end, exchange one Treachery Card each with your ally. The trade must be two-way. You may also pay some or all of your ally's spice support in battle, to the Bank.

Faction Special Karama

Advanced game, once per game. Spend a Karama Card at any time to discard any number of other Treachery Cards from your hand for 3 spice each, including Worthless Cards.

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