Leaders
Troops
Basic: strength 1. Advanced: strength 1/2 without spice, or 1 with 1 spice support.
Troop
0.5 | 11
Advantages
Shipment income
Other factions pay you for shipments from their reserves onto Arrakis. Pay the Spice Bank for your own shipments.
Redirect one shipment payment to the Bank.
Three shipment types
For your one shipment, either ship reserves to one Arrakis territory, cross-ship a group between two Arrakis territories, or return a group from a territory to reserves. Apply storm and occupancy rules.
Prevent one cross-shipment or return to reserves.
Guild rates
For shipment to Arrakis or cross-shipment, pay half normal cost, rounding the total up. Returning forces to reserves costs 1 spice per 2 forces, rounded up; do not halve that rate again.
Remove your half-price rate for one shipment.
Special victory
If the game ends without a normal winner and the Fremen Special Victory Condition is not met, you and your ally win. Bene Gesserit cannot predict this special victory.
Cannot prevent the special victory.
Advanced: choose your moment
Take your whole shipment-and-movement turn first, last or between other factions. Announce when taking it. Other players keep normal order. Do not interrupt another player's turn.
Take shipment and movement in normal storm order this turn; do not retry the out-of-order advantage later.
Alliance
Your ally may ship reserves to Arrakis or cross-ship at your half-price rates, paying you. It cannot ship forces back to reserves. Allied Fremen may use the reserve cross-shipment allowed by the November 2020 FAQ. Your ally shares your special victory.
Faction Special Karama
Deny passage
Advanced Game, once per game during Shipment and Movement: spend a Karama to stop one other player's off-planet shipment.
Related FAQ
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