Skip to content
Factions

Spacing Guild

Maintained by

CentralGF9
Complexity 3/10 · Intermediate5 leaders20 troops5 spice

Leaders

55Staban Tuek
33Esmar Tuek
33Master Bewt
22Soo Soo Sook
11Guild Rep.

Troops

Troop

0.5 | 11
×20

Advantages

Shipment income

Other factions pay you for shipments from their reserves onto Arrakis. Pay the Spice Bank for your own shipments.

Redirect one shipment payment to the Bank.

Three shipment types

For your one shipment, either ship reserves to one Arrakis territory, cross-ship a group between two Arrakis territories, or return a group from a territory to reserves. Apply storm and occupancy rules.

Prevent one cross-shipment or return to reserves.

Guild rates

For shipment to Arrakis or cross-shipment, pay half normal cost, rounding the total up. Returning forces to reserves costs 1 spice per 2 forces, rounded up; do not halve that rate again.

Remove your half-price rate for one shipment.

Special victory

If the game ends without a normal winner and the Fremen Special Victory Condition is not met, you and your ally win. Bene Gesserit cannot predict this special victory.

Cannot prevent the special victory.

Advanced: choose your moment

Take your whole shipment-and-movement turn first, last or between other factions. Announce when taking it. Other players keep normal order. Do not interrupt another player's turn.

Take shipment and movement in normal storm order this turn; do not retry the out-of-order advantage later.

Alliance

Your ally may ship reserves to Arrakis or cross-ship at your half-price rates, paying you. It cannot ship forces back to reserves. Allied Fremen may use the reserve cross-shipment allowed by the November 2020 FAQ. Your ally shares your special victory.

Faction Special Karama

Deny passage

Advanced Game, once per game during Shipment and Movement: spend a Karama to stop one other player's off-planet shipment.

Related FAQ

No related questions yet.