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Spice Smugglers

Maintained by

sammyguy_

No maintaining group

Complexity 3/10 · Intermediate5 leaders20 troops10 spice

Leaders

55Staban Tuek
44Bannerjee
33Drisq
22Dissid
22Remy Egusku

Troops

Troop

×20

Advantages

Sand Monopoly

When shipping into a sand or rock territory, you pay half price.

Ornithopters

Once per movement phase, the player with the ornithopter token may move a group of units as if they had access to ornithopters. The ornithopter token is sellable, but functions as a bribe, and the spice paid for it cannot be collected until the Mentat Pause phase. The Ornithopter token is returned to the Smugglers at the end of the Mentat Pause phase.

Spice Collection

When another player collects spice from the board, you may take half of the spice collected, rounded down, from the bank.

Spice Sniffer

If you end your movement in a sand territory that has the potential to spawn spice, you may collect 1 spice per 2 units in the territory, even if the space has no spice in it.

Illegal Cartel

You cannot collect CHOAM Charity.

Spice Collection Technology

Your units collect 3 spice per unit during the spice collection phase.

Spice Fighting

When fighting in a territory with spice, you do not have to pay in order for your troops to be counted at full strength.

Tokens

If a player reveals a discovery token, gain 3 spice.

Alliance

Your ally may ship to sand and rock territories at half price. Your ally gains a non-tradable ornithopter token.

Fate

Fate rules text.