Leaders
Troops
Troop
Troop
Advantages
Technology
At the start of each turn, you may take one Treachery Card from the discard pile and place it face-down next to a stronghold of your choice. Place 2-12 spice from the Spice Bank on top of the card to denote it's price. Each Stronghold can only hold one Treachery Card in this way.
At the end of each turn, other players who occupy a Stronghold with technology may look at the facedown card and purchase it by paying the Ixian player its price in Spice. The Treachery Card is sent to their hand, the Spice denoting it's price is returned to the Spice Bank.
Purchasing Technology
During the end of turn, if you control a Stronghold with technology, you may purchase the technology by paying half it's denoted price to the Spice Bank.
Thinking Machines
You control all Strongholds which have technology, but are not occupied by any player's Forces.
Alternate Loss Condition
Thinking Machines are very dangerous. During the Mentat Pause phase, if 3 Stronghodls are controlled through your Thinking Machines ability, then the game ends and all player's lose.
Alliance
Alliance rules text.
Fate
Fate rules text.

